#pragma once
#include <time.h>
#include "Player.h"

namespace Dicewars
{
	class GameRound
	{
		public:
			GameRound();
			~GameRound();
			void Start(int duration);
			void AddTime(int seconds);
			void Break();
			const int GetTimeLeft() const;
	
		private:
			int roundNumber;
			int roundDuration;
			long startTime;
			long endTime;
	};
}